Getting started with High Fidelity

Last night, I downloaded High Fidelity and gave it a try.

Given how resource-intensive the application is, It crashed my older mac laptop. I had to close down a few programs to get it to run. Actually, I gave up on it last night, and I gave it a try this morning. By the time I restarted it, it prompted me to download an update to fix a crashing bug.

Once it was running, it was a vast world with limited interactions. But the wayfinding outlines on the horizon made it feel like I was not completely alone, and I found myself exploring the keyboard controls. I happened upon a few different maps - somebody seems to have loaded map parcels of San Francisco into the world. Another user created a mass slab with a few basic objects on it. Another user created a beautiful and realistic looking sky. Somebody created a basic resort-like structure in a remote part of the world.

I'd really like to try this with an Oculus Rift or a Vive. And, I'm also intrigued by its API - given High Fidelity allows for the programmatic creation of objects in the virtual world.

About Afomi

Afomi is the digital sandbox of Ryan Wold, who is always evolving this to better share inspirations and aspirations.

About Ryan

Ryan is a systems-thinking Product Developer and Designer who practices agile, test-driven, and lean continuous software delivery, while solving problems with people.